///////////////////////////////////////////////////////////// //CREATED BY L`OSTL// ///////////////////////////////// unbindall set name "[TIC]Tkz" set skin "male/flak" set hostname "Masters of Puppets" ////////////////////////////////////////////////////////////////////// //MOVEMENT// //////////////////////// bind a "+moveleft" bind s "+back" bind d "+moveright" bind w "+forward" bind SPACE "+2j" bind ctrl "+movedown" ///////////////////////////////////////////////////////////////////// //WEAPONS// /////////////////////// bind mouse2 "use grapple" bind 3 "use Shotgun;use Super Shotgun" bind f "use Machinegun;use Chaingun" bind g "use Grenade Launcher;use grenades" bind e "use Rocket Launcher" bind 2 "use HyperBlaster" bind r "use Railgun" bind MOUSE1 "+attack" bind mouse4 "say_team [QUAD READY]" bind mouse5 "say_team ALL TO BASE" //////////////////////////////////////////////////////////////////// //ETC...// /////////////////////// bind t "messagemode" bind y "messagemode2" bind [ "invprev" bind ] "invnext" bind enter "invuse" bind F1 "cmd help;echo [Sc0r3]" bind 4 "use power shield;echo [P.S-0N]" bind tab "inven" bind x "chaseme" ////////////////////////////////////////////////////////////////////// //TEAM.SPEAK// //////////////////////// bind UPARROW "say_team [CELLS] needed... %L" bind DOWNARROW "say_team [POWER SHIELD] needed... %L" bind LEFTARROW "say_team [BULLETS] needed... %L" bind RIGHTARROW "say_team [ROCKETS] needed... %L" bind 1 "say_team [%T]Dropped %l;drop tech;wave 3" bind f4 "say_team [POWER SHIELD] Dropped %l;drop power shield;drop cells;wave 3" bind f3 "say_team [CELLS] Dropped %l;drop cells;wave 3" bind f2 "say_team [ROCKETS] Dropper %l;drop rockets;wave 3" bind KP_RIGHTARROW "say_team ENEMY -> LIFT" bind KP_DOWNARROW "say_team ENEMY -> ROOM" bind KP_UPARROW "say_team ENEMY -> ARENA" bind KP_DOWNARROW "say_team ENEMY -> WATER" bind kp_end "say_team [FLAG/Quad] Water" bind kp_pgdn "say_team [FLAG/Quad] Main" bind kp_pgup "say_team [FLAG/Quad] Railgun" bind kp_home "say_team [FLAG/Quad] Chaingun" bind home "say_team [Yes] / [Affirmative]" bind End "say_team [No] / [Negative]" bind p "say_team [FREE]PS %l " bind F5 "say_team [Quad] 60; condump ..\quad60; play quad60" bind F6 "say_team [OWN PS] 60; condump ..\ps; play pshield " bind j "say_team [TAKE QUAD] quad back in 10" bind k "say_team THX " bind KP_PLUS "say_team [OWN QUAD]" bind KP_ENTER "say_team FAST ATTACK IN 10sec" bind KP_DEL "say_team [BASE][UNDER ATTACK]" bind KP_MINUS "say_team [ENEMY QUAD]" bind KP_INS "say_team [BASE][CLEAR]" bind z "say_team [FREE]%x" bind c "say_team STATUS %T / %h / %a " bind v "say_team Help ! SOS ! %l" ///////////////////////////////////////////////////////////////////////////// //ALIAS// ///////////////////// alias parks "connect quake.parks.lv" alias latnet "connect quake.latnet.lv" alias lp "connect quake.4tus.lv" alias x4 "connect capflag2.xs4all.nl" alias dm "connect quake.lanparty.lv:27950" alias rl "connect quake.lanparty.lv:27930" alias +down "+movedown;cl_maxfps 7" alias -down "-movedown;cl_maxfps 120" bind q +down bind shift "+snipe" alias +snipe "norm_set;snipe_set" alias -snipe "re_set" alias snipe_set "fov 60;sensitivity 2" alias norm_set "set _fov $fov;set _sens $sensitivity" alias re_set "set fov $_fov;set sensitivity $_sens" bind i "sm_n" alias smile1 "say =:>;alias sm_n smile2" alias smile2 "say mheh;alias sm_n smile3" alias smile3 "say +=>;alias sm_n smile4" alias smile4 "say Own3d;alias sm_n smile5" alias smile5 "say 8^);alias sm_n smile6" alias smile6 "say whoo:>:P;alias sm_n smile7" alias smile7 "say :O);alias sm_n smile8" alias smile8 "say 8=);alias sm_n smile1" alias sm_n "smile1" bind pgup "vup" bind pgdn "vdn" alias vup "volume_5" alias vdn "volume_3" alias volume_0 "play parasite/paratck4;set s_volume 0 ;set vu 1 ;set vd w ; alias vup volume_1; alias vdn volume_0" alias volume_1 "play parasite/paratck4;set s_volume 0.1 ;set vu 2 ;set vd 0 ; alias vup volume_2; alias vdn volume_0" alias volume_2 "play parasite/paratck4;set s_volume 0.2 ;set vu 3 ;set vd 1 ; alias vup volume_3; alias vdn volume_1" alias volume_3 "play parasite/paratck4;set s_volume 0.3 ;set vu 4 ;set vd 2 ; alias vup volume_4; alias vdn volume_2" alias volume_4 "play parasite/paratck4;set s_volume 0.4 ;set vu 5 ;set vd 3 ; alias vup volume_5; alias vdn volume_3" alias volume_5 "play parasite/paratck4;set s_volume 0.5 ;set vu 6 ;set vd 4 ; alias vup volume_6; alias vdn volume_4" alias volume_6 "play parasite/paratck4;set s_volume 0.6 ;set vu 7 ;set vd 5 ; alias vup volume_7; alias vdn volume_5" alias volume_7 "play parasite/paratck4;set s_volume 0.7 ;set vu 8 ;set vd 6 ; alias vup volume_8; alias vdn volume_6" alias volume_8 "play parasite/paratck4;set s_volume 0.8 ;set vu 9 ;set vd 7 ; alias vup volume_9; alias vdn volume_7" alias volume_9 "play parasite/paratck4;set s_volume 0.9 ;set vu 10 ;set vd 8 ; alias vup volume_10;alias vdn volume_8" alias volume_10 "play parasite/paratck4;set s_volume 1 ;set vu w ;set vd 9 ; alias vup volume_10;alias vdn volume_9" bind h "qw" alias qw "msg 3;qw1;qw2;msg 1;echo Quick Weapon" alias qw1 "wait;use chaingun;wait;use rocket launcher;" alias qw2 "wait;use chaingun;wait;use railgun" alias +2j "+moveup;wt;-moveup;wt;+moveup;wt;-moveup;wt;+moveup;wt;-moveup;wt;+moveup" alias -2j "-moveup" alias wt "w2" alias w2 "wait; wait" alias w2 "wait; wait" alias w3 "wait; wait; wait" alias w4 "wait; wait; wait; wait" /////////////////////////////////////////////// //SETUP// ///////////////////// set gl_3dlabs_broken "1" set gl_swapinterval "1" set gl_ext_compiled_vertex_array "1" set gl_ext_pointparameters "1" set gl_ext_multitexture "1" set gl_ext_swapinterval "1" set gl_vertex_arrays "0" set gl_texturesolidmode "default" set gl_texturealphamode "default" set gl_texturemode "GL_LINEAR_MIPMAP_NEAREST" set gl_shadows "0" set gl_modulate "20" set gl_particle_att_c "0.01" set gl_particle_att_b "0.0" set gl_particle_att_a "0.01" set gl_particle_size "40" set gl_particle_max_size "40" set gl_particle_min_size "2" set gl_finish "0" set gl_ext_palettedtexture "1" set gl_mode "3" set gl_driver "opengl32" set cl_vwep "1" set cl_particles "1" set cl_predict "1" set cl_blend "1" set cl_lights "1" set cl_vwep "1" set cl_run "1" set cl_maxfps "200" set vid_gamma "0.510000" set vid_ypos "50" set vid_xpos "146" set vid_fullscreen "1" set viewsize "100" set fov "100" set in_mouse "1" set lookstrafe "0" set lookspring "0" set win_noalttab "0" set hand "2" set m_pitch "0.022000" set m_filter "1" set sensitivity "4" set crosshair "1" set vid_ref r1gl clear