set name "[MiR]-RPG" set gl_ext_palettedtexture "0" set gl_texturealphamode "default" set gl_texturesolidmode "default" set hostname "[MiR]" set freelook "0" set m_pitch "0.022" set win_noalttab "0" set vid_fullscreen "1" set vid_gamma "1" set viewsize "100" set skin "female/athena" set cl_predict "1" set cl_maxfps "90" set rate "4200" set vid_ref "gl" set s_primary "1" set s_mixahead "0.2" set s_loadas8bit "0" set s_khz "22" set cl_run "1" set gl_mode "4" set cl_vwep "1" set cd_nocd "1" set gl_modulate "20" set fov "110" set clupspeed "4" set gl_particle_att_c "0.01" set gl_particle_att_b "0.0" set gl_particle_att_a "0.01" set gl_particle_size "40" set gl_particle_max_size "40" set gl_particle_min_size "2" set gl_dynamic "1" set gl_round_down "0" set gl showtris "1" set gl_texturemode gl_linear_mipmap_linear set gl_saturatelighiting "1" set gl_linear_mipmap_linear set gl_shadows "0" set gl_picmip "0" set gl_playermip "50" set hand "2" set gl_mode "4" set sensitivity "18" alias +snipe "sensitivity 5; fov 30" alias -snipe "fov 110; sensitivity 18" +mlook alias +stop "gl_lockpvs 1;gl_clear 1" alias -stop "gl_lockpvs 0;gl_clear 0" set rjpitch "10000" set nrjpitch "$cl_pitchspeed" alias +rj "centerview;cl_pitchspeed $rjpitch;wait;+lookdown;+moveup;+attack" alias -rj "-attack;-moveup;-lookdown;centerview;cl_pitchspeed $nrjpitch" set nsrjpitch "$cl_pitchspeed" alias srjpitch "set cl_pitchspeed 100000" alias nsrjpitch "set cl_pitchspeed $nsrjpitch" alias lw0 "wait;wait;wait;wait;wait" alias lw1 "lw0;lw0;lw0;lw0;lw0;lw0" alias lw2 "lw1;lw1;lw1;lw1;lw1;lw1" alias lw3 "lw2;lw2;lw2;lw2;lw2;lw2" alias +freeze "set clmfps $cl_maxfps;cl_maxfps 0" alias -freeze "set cl_maxfps $clmfps" alias srj "srjpitch;+lookdown;lw0;+attack;+moveup;lw0;+freeze;lw3;-freeze;-lookdown;-attack;-moveup;lw0;nsrjpitch;centerview" alias m1 "map q2dm1" alias m2 "map q2dm2" alias m3 "map q2dm3" alias m4 "map q2dm4" alias m5 "map q2dm5" alias m6 "map q2dm6" alias m7 "map q2dm7" alias m8 "map q2dm8" alias z1 "map ztn2dm1" alias z2 "map ztn2dm2" alias z3 "map ztn2dm3" alias z4 "map ztn2dm4" alias z5 "map ztn2dm5" alias a "ace_autorecord 1; ace_recordatmatchstart 1; ace_recordstopatlimits 1; version" bind a "a" bind mouse1 "+attack" bind mouse2 "+moveup" bind mouse3 "wave 0" bind mwheelup "use rocket launcher" bind mwheeldown "say .)" bind shift "+snipe" bind x "+rj" bind kp_ins "weapnext" bind e "exec autoexec.cfg" bind kp_end "use super shotgun; use chaingun;" bind d "disconnect" bind q "wave 0" bind KP_SLASH "say Sigrav so mnoi vi poimete chto vi lish prosto MYASO!!!" bind KP_MINUS "say 3A PODuHY MATYLLIKY!" bind * "say ....and now you die!" bind k "kill" bind . "wave 0" bind del "use railgun" bind l "say lag!!!" bind o "say Ok go!" bind y "messagemode2" bind t "messagemode" bind end "use grenades;use Grenade Launcher" bind pgdn "use HyperBlaster" bind r "ready :>" bind TAB "inven" bind ENTER "invuse" bind ESCAPE "togglemenu" bind BACKSPACE "invdrop" bind UPARROW "+forward" bind DOWNARROW "+back" bind LEFTARROW "+moveleft" bind RIGHTARROW "+moveright" bind CTRL "+movedown" bind ] "invnext" bind [ "invprev" bind F1 "cmd help" bind F2 "menu_savegame" bind F3 "menu_loadgame" bind F4 "menu_keys" bind F5 "menu_startserver" bind F6 "echo Quick Saving...; wait; save quick" bind F9 "echo Quick Loading...; wait; load quick" bind F10 "exec tp.cfg" bind F12 "screenshot" // -==== addres book ====- set adr0 "playground.ru:27911" set adr1 "194.67.1.158:27910" set adr2 "q2.riki.ru:27913" set adr3 "playground.ru:27912" set adr4 "playground.ru:27910" set adr5 "213.171.58.18:27911" set adr6 "quake.msk.ru:27912" set adr7 "" set adr8 "" // -==== q2ace ====- //ace_autorecord 1 //ace_recordatmatchstart 1 //ace_recordstopatlimits 1 // -==== TeamPlay Settings ====- bind . "say_team [NEED HELP] $loc_here" bind / "say_team [COMING] $loc_here" bind SPACE say_team "HeHaDo!" bind KP_DEL "say_team [%H] [ $loc_here ]" bind KP_LEFTARROW say_team "ENEMY [ARENA]!" bind KP_5 say_team "ENEMY [LOW RL]!" bind KP_RIGHTARROW say_team "ENEMY [WATER]!" bind KP_ENTER say_team "ENEMY [QUAD]!" bind KP_PLUS say_team "FRIENDLY [QUAD]!" bind KP_DOWNARROW say_team "ENEMY [LIFT]!" bind KP_PGDN say_team "ENEMY [MEGAROOM]!" bind KP_HOME say_team "FRIENDLY [MEGAROOM]!" bind KP_UPARROW say_team "FRIENDLY [LIFT]!" bind KP_PGUP say_team "FRIENDLY [WATER/ARENA]!" // -==== Dropings ====- bind 4 "drop Super Shotgun;drop shotgun;drop shells;say_team %N 6EPu CKOPEu' [Dpo6oBuK]; wave 2" bind 5 "drop Chaingun;drop machinegun;drop bullets; say_team %N 6EPu CKOPEu' [4au'HuK]; wave 2" bind 6 "drop grenade launcher;drop grenades; say_team %N 6EPu CKOPEu' [rpaHaToMeT]; wave 2" bind 7 "drop rocket launcher;drop rockets; say_team %N 6EPu CKOPEu' [6a3yKy]; wave 2" bind 8 "drop hyperblaster;drop cells; say_team %N 6EPu CKOPEu' [runep]; wave 2" bind 9 "drop railgun;drop slugs; say_team %N 6EPu CKOPEu' [RAIL]; wave 2" bind 0 "drop bfg10k;drop cells; say_team %N 6EPu CKOPEu' [BFG]; wave 2" bind INS "drop rocket launcher;drop rockets; say_team %N 6EPu CKOPEu' [6a3yKy]; wave 2" bind HOME "drop hyperblaster;drop cells; say_team %N 6EPu CKOPEu' [runep]; wave 2" bind PGUP "drop railgun;drop slugs; say_team %N 6EPu CKOPEu' [RAIL]; wave 2" bind BACKSPACE "drop Super Shotgun;drop shotgun;drop shells;say_team %N 6EPu CKOPEu' [Dpo6oBuK]; wave 2" bind \ "drop Chaingun;drop machinegun;drop bullets; say_team %N 6EPu CKOPEu' [4au'HuK]; wave 2" bind = "drop grenade launcher;drop grenades; say_team %N 6EPu CKOPEu' [rpaHaToMeT]; wave 2" bind - "drop bfg10k;drop cells; say_team %N 6EPu CKOPEu' [BFG]; wave 2" say :) //////////////////////////////////////////////////////////////////////////////////////////////////////// //ECHO™ //////////////////////////////////////////////////////////////////////////////////////////////////////// echo "" echo " [MiR]-RPG connected " echo ""